Pocket Meme

Season 1 · Crowns & Brass

Pocket Meme

Catch memelings. Fell legends. Wear the Crown.

A pixel creature-catching RPG where the internet's strangest ideas come alive. Walk four regions, build a crew of four, and share a live world with every other scout: duel them, trade with them, and take down raid bosses together.

A wild Ryukoin, a LIQUID and MOON memeling, faces Arborealm in the blossom fields of Sakura Stake. Sakura Stake · the Sidechain

How it plays

Four things you'll do all night

Every route has tall grass, a kettle to rest at, and a trainer who wants a duel. The loop is simple. Your crew is what makes it yours.

A Meme Tin wobbles as a wild memeling tries to break free.

Catch

Weaken a wild memeling, then throw a Meme Tin. Gloss and Myth Tins latch better. One in 256 is shiny.

The crew screen with four memelings and their health.

Train

Four partners travel with you, the rest wait in the Meme Box. They level up to 50 and evolve along the way.

A turn-based battle in the Crystal Cache.

Battle

Turn-based fights with 13 types and status effects like Scorched and FUD'd. Beat route trainers, then other scouts in ranked duels.

The Raid Gate with a Crown Raid siren counting down.

Raid

World bosses wake at the Raid Gate. Everyone fights the same health pool. When a Crown Raid falls, its legend goes up for auction.

The world

Four regions, one map

The map runs 140 by 52 tiles. Each region has its own ground, water, weather, battle arenas and memelings, and deeper zones hold stronger ones.

Season 1 · Crowns & Brass

Raid together, win a legend, share the prize

Season 1 turns raids into a trophy hunt. The whole idea fits in four steps.

It's all optional. Catching, training, battling and exploring work exactly the same if you never touch Brass.

  1. The Raid Gate lends each scout six Lv40 memelings to choose from.

    Raid and earn Brass

    Bosses wake up at the Raid Gate in Neon Harbor. Everyone who helps beat one earns Brass. The harder you hit, the more you get.

    The gate lends every scout the same Lv40 team, so a new player hits as hard as a veteran.

    Brass is the game's prize money. Raiding is the only way to get it.

  2. A Crown Raid: the legend Neuralith with a shared health bar of 3,000.

    Beat a legend, get a Crown

    A few times a day a legend shows up instead of a normal boss. A siren warns everyone ten minutes before it arrives.

    When scouts beat it together, the legend turns into a one-of-a-kind trophy with its own number.

    Crown is that numbered legend, like Neuralith #001. There's only ever one of each.

  3. The Crown House auction for Neuralith #001, showing the raider's cut.

    Scouts bid for it

    The new Crown goes up for auction for one day at the Crown House in Bridgeport. Scouts bid with their Brass.

    The highest bid wins. The Crown then follows its owner around town for everyone to see.

    Crown House is the building where Crowns are bought and sold.

  4. Scouts in Bridgeport walking with their Crowns behind them.

    The raiders share the winning bid

    The winning bid goes to the scouts who beat the legend. Each one gets a share that matches how hard they hit.

    Then the next boss wakes up, and the Brass you won pays for your next bid.

    Your cut is your share of the winning bid. The auction screen shows it live.

A real example

Neuralith #001 sells for 1,000 Brass. Five scouts beat it together. Ari hit the hardest, so Ari gets the biggest share. A small 5% fee is deleted, which keeps Brass rare.

Every 4 weeks, a fresh start

A season lasts 28 days. When it ends, the first 1,500 Brass in every wallet stay safe and half of anything above that disappears. We call this the Tide. It stops a few players from hoarding, so new scouts always have a fair shot. Crowns are never touched.

Four promises

  • Brass can't be bought with money. Raiding is the only way to get it.
  • Brass can't be cashed out. It only works inside the game.
  • Crowns and Brass are game items, not investments. Nothing here promises a return.
  • To earn Brass, you register in the game once: you confirm you're 18 or older and keep your recovery key.

Questions scouts ask

For the curious: the full map of how Brass and Crowns move
BRASS · EARNED BY RAIDING Raid boss wakes every few minutes Hourly prize pool a daily budget, capped Your Brass spendable after 3 days hits shared CROWNS · BEATEN TOGETHER Crown Raid about three a day Crown #001 numbered, one of a kind 1-day auction at the Crown House beaten listed bid Winner keeps it, shows it, resells it The raiders 95%, shared by damage Deleted 5% fee, gone for good Crown 95% 5% their cut, after 1 day The Tide every 28 days, half of any balance above 1,500 Brass disappears, so each new season stays open to new scouts
Brass only ever comes from raids, and every fee is deleted. Nobody runs a bank here: when a Crown sells, the Brass moves from the scout who wanted it to the scouts who beat it.

Rules that keep it fair

Roadmap

The road ahead

This is the real game map. The road follows the order the world was built: gold stops are finished, the flag shows where the game is today, and the stops out in the fog come next. Tap any stop to read about it.

The whole Pocket Meme world map: the Pocket, the Frontier, the Undernet and the Sidechain.

Every stop on the road

No dates yet. Plans can change as scouts tell us what they want.

    Screens

    From the game, as it runs

    Wiki

    The scout's field guide

    Everything below is generated from the game's own data, so the numbers match what you'll meet in the grass.

    Sign in with a wallet

    Your wallet is your login: sign in here, press Play, and the game opens as your scout on any device. It is an identity only. You sign one message; there is no transaction, no fee, and nothing ever leaves your wallet.

    Rather play first? Press Play as a guest: you can link a wallet later from the game (Pause, ONLINE, A). Signing in here with a new wallet keeps this browser's guest progress.